![]() ![]() I had quite a bit of trouble with the game, and actually gave it up for almost a year after I got stuck on stage 2. Words like brutal and unforgiving don't really do it justice. I realized, upon completing Volgarr, that this is what I had been missing from most modern games, where victory is all but ensured. It was an arduous process, but when you finally mastered a level and beat the boss, you felt like you had accomplished something. This meant hours upon hours of committing each level, every enemy and all the boss patterns to muscle memory, and knowing how to react in each situation. ![]() Back then, memory was at a premium, so in order to make a game feel like it was worth the $50 price tag, developers make them hard as nails in order to extend the play time you would need to devote in order to complete the game. ![]() This game is a pungent distillation of everything that I loved and hated about video games in the 80's and 90's. I tell you this anecdote because I just spent nearly 10 straight hours playing Volgarr, and didn't even realize it. Maybe it's because they don't feel as rewarding any more, or the stories just aren't as engaging as they used to be, but I know that I peeled off the "hardcore" label from my gamer card long ago. Even the most engaging epics (Xenoblade Chronicles, Skyrim, etc) can only hold my attention for a few hours, MAX, before I need to do something else. Now that I'm a working adult, I rarely have the energy or time to play games. ![]()
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